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[personal profile] psychopinesis
Player
Name: Daimon
Age: 31
Personal Journal: N/A
Contact: [plurk.com profile] dropitlikeitshod, daimon#1067 @ Discord
Other In-Game Characters: [AU] Guy Cecil

Character
Name: Neku Sakuraba
Age: 15
Gender: Male
Canon: The World Ends With You
Canon Point: Post-game

History: TWEWY wiki entry,
Neku's entry on the TWEWY wiki

Personality: Neku Sakuraba is a very introverted and unfriendly young man, who would like nothing better than to be able to ignore everyone in the world and have everyone ignore him. At least when he's first introduced.

Before spending time in the Reaper's Game he’s very rude, asocial, and misanthropic, refusing to interact with people as a whole as he feels that society is personally out to bother and inconvenience him. He sees getting close to anyone as a setup for failure and disappointment, and isn’t afraid to share that opinion with those who press him about it. He’s not loud about it, though, preferring to keep quiet unless necessary and just keeping a near-constant stream of mean-spirited commentary going in his head about everyone he meets. Needless to say, he also has a whole lot of trust issues.

It's revealed somewhat late in the game that this likely isn't how he is normally, or at least he didn't used to hate everyone. A bit of optional dialogue reveals that Neku had a very close friend who he was supposed to meet up with one day, but who got into a fatal accident, something Neku partly blames himself for. He believes that if he hadn't contacted the friend and asked him to hang out, or if they'd picked somewhere else to meet up, the friend wouldn't have been hit by a car. The grief caused him to withdraw and keep his distance from people so he wouldn't get hurt again.

Regardless of trauma-related misanthropy, he tends goes along with whatever’s thrown at him, either out of curiosity or lack of anything else to do, and shows a fairly laid-back attitude towards weird happenings. He has a a very active imagination, though--sometimes losing himself in thoughts of what could happen or might happen in any given situation--allowing him to find something interesting (if not fun) in whatever shenanigans he’s managed to get roped into. (Not that he'll always show it) Sometimes he gets carried away with his imaginings and assume a scenario has gone the way he thought and will react accordingly, leading some to believe he’s flipped out over nothing. Possibly because of this, Neku prefers to let others notice things on their own, only pointing things out or offering what he knows if they haven't gotten the clue. Sometimes with a hint of sarcasm, as if they should know already and it's terribly inconvenient for him to be helping them.

During his time in the Game, he doesn't change in major ways, but rather small, subtle ways that eventually add up.

His first week is rocky. Anyone participating in the game is required to partner up with another Player just to survive, and Neku's first partner is Shiki, who’s more than happy to try to make friends. Neku returns her cheerfulness with sarcasm and insults, brushes her off and leaves mid-conversation several times, and ignores a lot of what she has to say. He doesn't even refer to her by name, calling her a stalker for following him around while he attempts to figure out what's going on. He even gets so wrapped up in figuring out how he’s going to win and escape the game on his own that he lets himself be convinced that Shiki is a spy working against him and that he needs to kill her. He nearly goes through with it. Later, he ends up feeling terrible for this. He eventually warms up to Shiki enough to actually seek out and try to comfort her when she has her own emotional crisis, but he's still cold to other Players like Beat and Rhyme, and when Rhyme is killed not long after Neku meets her, he uses her death as justification to maintain some distance from people.

His second week in the game, he gets a new partner. This time, it's a kid named Joshua, and while he annoys Neku to no end right from the start, Neku also finds himself agreeing with Joshua on several occasions, especially when it comes to people.
Joshua's opinion that people in general should be done away with is a little too extreme for Neku's liking, but he chalks that up to Joshua attempting to get a rise out of him. He manages to open up to a few people just a little bit during this week...though due to the nature of the Game, he gets to know them and and then gets to watch themessentially die in front of him in a short amount of time. However in contrast to Rhyme's erasure, when Joshua is (apparently) erased at the end of the second week, Neku's far more upset, since while Joshua had more extreme views, they weren't entirely dissimilar from his own.

By the third week, Neku's changed from cold and unfriendly to relatively cool but still willing to listen to what people have to say. He's wary of losing people but not so quick to disregard their mere existence, and but happy when he's eventually reunited with anyone he's spent time with, most of all Shiki and Joshua. At this point, he can't bear to lose anyone he considers even slightly a friend, demonstrated when Joshua, after revealing that he orchestrated everything, challenges him to a gun duel. Despite the betrayal, Neku can't bring himself to pull the trigger against someone he doesn't entirely hate.

Samples: A murdergame intro, and Another murdergame thread, now with 100% more talking alligator. (Murder not included)

Vaikuntha
Moogle Name: Ryo
Moogle Gender: Male

First Job: Black Mage
Second Job: N/A
Melody: Allies? - Random Noise will appear and attack any enemies in the immediate area once before disappearing. The higher the level, the more Noise will appear, up to 8 small creatures and up to 4 large ones. There's a very small chance this thing will appear, absorb any attacks directed at Neku for a turn, then disappear.

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Neku Sakuraba

December 2020

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